Dear all, I find it quite hard to achieve in Tidal something that is very easy otherwise: change parameters of some effect (say, delay time, band pass filter frequency) while a (long) sound from a sample or instrument is playing.
For example: Let’s say I want to change the panning (left - right) while playing sitar.
let sample = s "sitar" # end 0.226 -- cut to length of one cycle d1 $ sample # pan "[0 1]*4" -- does not work, it's the same as .. # pan 0 d1 $ sample |>| pan "[0 1]*4" -- does pan, but re-triggers each 1/8
Is there a
sound parameter (to be used in a
ControlPattern) that says “just keep playing”?
There is one work-around:
d1 $ (chop 8 $ sample) # pan "[0 1]*4"
but it’s fragile: first I needed to find the
0.226 above, and then the number on the left (8) must be a multiple of “2*4” on the right.
Chopping does not work for synths, e.g.,
d1 $ ( chop 8 $ s "superpiano" ) # pan "[0 1]*4"
There’s another work-around that works for some effects (not
do d1 $ s "superpiano" d2 $ room "[1 0]*4" # orbit 0 -- this is the piano's orbit
This does not work for
PS: I’m really missing the feeling of turning the “D.TIME” knob on my
https://www.boss.info/us/products/dd-3/ (which will change frequency, since it’s playing the previous contents of its store at the current rate). I recently had botched my Supercollider install (plugins not working) so when I started TIdal/SuperDirt I got some non-standard delay (which one?) that seemed to do exactly that…