Hi! I read about var objects, and one thing I really want to do is to have dynamically changing scales within players. So I thought I could just create a Timevar and provide it as a parameter to the player, which sounds simple enough:
But it turns out that’s not supported yet - the player just goes silent.
I didn’t find anything in the docs about this behavior, so I want to know if there is a way to achieve this or if it needs implementation. If possible, I want to avoid setting the default scale - which also does not generate this effect.
Thanks a lot for the reply Ryan, will try that out soon!
That’s unfortunate - I rely heavily on modal interchange, and relying on the chromatic for that kind of defeats the purpose of having a scale system. If there’s any other way to emulate this behavior, please let me know.