I got curious about using pure data as a sound engine for tidal. I love supercollider and superdirt and I wanted do some similar things in pure data using patch cables to think about the sound. I’m curious if this might be useful to anyone else and if anyone might have any feedback on the design. Its still at the stage of hack but it surprisingly worked and wasn’t too hard. I love that tidal’s architecture makes this sort of thing easy!
Here is the link: https://github.com/XiNNiW/PureDirt